Game Development Community

Torque X without TorqueScript ?

by Benjamin L. Grauer · in Torque Game Builder · 09/20/2006 (12:20 am) · 1 replies

It's been some time (almost 3 months) since I got myself TGB, and I'm very pleased with the efficacity of TorqueScript wich was my first real programming "language" (or something that close to it).
I was thrilled by the idea of continuing my work on Torque X when it become available, my project is doing very well (in script) and is schedule to be targeted toward console gamers (or pc gamers with pad).

But... recently I heard that TorqueScript could not be in Torque X (only C#).

That would mean that 70% of the work done on TGB on my project was useless.
If somebody can tell if this is to be true or not, it would be very helpfull, cause right now I don't know if it's worth keep going or not with TS.

#1
09/20/2006 (1:41 am)
Converting ts to c# should take anywhere from a few hours to a few days for most TGB games. The syntax is fairly similar as they are both based on c. I wouldn't worry about anything being useless. If anything, you're doing exactly what GG has stated you should do. Get familiar with TGB and you'll be ready when Torque X comes out.
I have upwards of 10 thousand lines of code in torquescript (I'm guessing) and I can't wait to convert it to c# :)
-Andrew