Torque X without TorqueScript ?
by Benjamin L. Grauer · in Torque Game Builder · 09/20/2006 (12:20 am) · 1 replies
It's been some time (almost 3 months) since I got myself TGB, and I'm very pleased with the efficacity of TorqueScript wich was my first real programming "language" (or something that close to it).
I was thrilled by the idea of continuing my work on Torque X when it become available, my project is doing very well (in script) and is schedule to be targeted toward console gamers (or pc gamers with pad).
But... recently I heard that TorqueScript could not be in Torque X (only C#).
That would mean that 70% of the work done on TGB on my project was useless.
If somebody can tell if this is to be true or not, it would be very helpfull, cause right now I don't know if it's worth keep going or not with TS.
I was thrilled by the idea of continuing my work on Torque X when it become available, my project is doing very well (in script) and is schedule to be targeted toward console gamers (or pc gamers with pad).
But... recently I heard that TorqueScript could not be in Torque X (only C#).
That would mean that 70% of the work done on TGB on my project was useless.
If somebody can tell if this is to be true or not, it would be very helpfull, cause right now I don't know if it's worth keep going or not with TS.
Torque Owner Andrew Douglas
I have upwards of 10 thousand lines of code in torquescript (I'm guessing) and I can't wait to convert it to c# :)
-Andrew