Game Development Community

Does anyone know a good tool for stiching images to make anims?

by Dan T. · in Torque Game Builder · 10/06/2006 (2:42 pm) · 4 replies

Hi - I have a tricky problem for you all...

I am rendering my sprites in 3DS Max.
I would like to create animated sprites by stitching the rendered frames together
and then importing them intop TGB.
Doing this by hand in phtooshop is taking aaaaaages!

Is there a quicker, automatic way?

While we're on the subject of animated sprites,
another quick question: is there an automatic
way to redifne the colision poly for each frame or
will I have to do that frame by frame via code?

Thanks,
Dan.

#1
10/06/2006 (2:50 pm)
Haven't tried it yet, but GlueIT looks decent.
#2
10/06/2006 (3:19 pm)
Replied about something like this in another thread..

My solution to this problem is to write up a quick html file which lays all the images out in a borderless, gapless table, viewing this html file in a web browser, taking a screenshot with Print Screen, pasting it into photoshop, and then cropping out my sprite sheet. Lots quicker than doing everything by hand :P
#3
10/06/2006 (6:48 pm)
Thanks - that GlueIT program is perfect!
I tried it just now and it works like a charm.

The HTML method is ingineous but won't handle the PNGs' transparency.
Clever idea though - I wouldn't have thought of it! :)

Thanks again.
Dan.
#4
10/06/2006 (9:35 pm)
I think that depends on your browser. IE 6 doesn't handle transparent PNGs, and I'm not sure about IE7. But I think others such as FireFox do.