Terrain detail texture
by Alfred Norris · in Torque Game Engine Advanced · 10/18/2006 (3:41 pm) · 6 replies
Hey guys,
Having a little trouble with terrain detail textures, tried just about all I know, adding the detailtex line in materials.cs, in World Editor Inspector and in the .mis file, it's probably simple but I just haven't come across it.
So my question is, how does one use a detail texture for the terrain? Legacy terrain that is...
Having a little trouble with terrain detail textures, tried just about all I know, adding the detailtex line in materials.cs, in World Editor Inspector and in the .mis file, it's probably simple but I just haven't come across it.
So my question is, how does one use a detail texture for the terrain? Legacy terrain that is...
#2
10/21/2006 (11:13 pm)
There's an atlas shader file that has the detail code commented out of it. You have to add it back in to see the detail texture. I can't find the resource now but it was just submitted not too long ago.
#3
10/21/2006 (11:31 pm)
The problem is with legacy terrain, atlas looks just fine :(.
#4
10/22/2006 (12:07 am)
Detail textures have been disabled in Legacy.
#5
10/22/2006 (12:59 am)
Great.. permenantly? and why? The legacy terrain texture resolution is apauling even at 1024x1024 and atlas terrain won't do for the level I'm making..
#6
10/22/2006 (1:35 am)
You could integrate it yourself. It seems like it may be a fair amount of work. I created a shader that applies a texture over the terrain. It's extremely unattractive but is better than no detail textures.
Torque Owner Alfred Norris
I've been searching all over for this, I've seen detail mapping on the terrain done in TSE, but nowhere documents it..