Game Development Community

Terrain detail texture

by Alfred Norris · in Torque Game Engine Advanced · 10/18/2006 (3:41 pm) · 6 replies

Hey guys,

Having a little trouble with terrain detail textures, tried just about all I know, adding the detailtex line in materials.cs, in World Editor Inspector and in the .mis file, it's probably simple but I just haven't come across it.

So my question is, how does one use a detail texture for the terrain? Legacy terrain that is...

#1
10/21/2006 (11:03 pm)
Anyone?

I've been searching all over for this, I've seen detail mapping on the terrain done in TSE, but nowhere documents it..
#2
10/21/2006 (11:13 pm)
There's an atlas shader file that has the detail code commented out of it. You have to add it back in to see the detail texture. I can't find the resource now but it was just submitted not too long ago.
#3
10/21/2006 (11:31 pm)
The problem is with legacy terrain, atlas looks just fine :(.
#4
10/22/2006 (12:07 am)
Detail textures have been disabled in Legacy.
#5
10/22/2006 (12:59 am)
Great.. permenantly? and why? The legacy terrain texture resolution is apauling even at 1024x1024 and atlas terrain won't do for the level I'm making..
#6
10/22/2006 (1:35 am)
You could integrate it yourself. It seems like it may be a fair amount of work. I created a shader that applies a texture over the terrain. It's extremely unattractive but is better than no detail textures.