1.1.3 Rotating an object causes mount nodes to work in reverse.
by Dave Calabrese · in Torque Game Builder · 12/14/2006 (8:18 pm) · 0 replies
1.) Create any object.
2.) Rotate it Manually.
3.) Place a mount node.
Notice that whenever you go to place mount nodes, the object will rotate itself back to its initial rotation. Objects mounted here have to be done in sorta a weird reverse method to look right when you close mount node edit mode, and the object returns to its initial position.
Second Problem
1.) Create any object.
2.) Press the 'Flip Horizontal' or 'Flip Vertical' buttons under the Scene Object drop-down.
3.) Create a mount node, then mount an object to it, then go into Mount Node Editor mode and move the mount node around. Notice that the object will be rendered at the opposite location of the mount node, not on top of it.
2.) Rotate it Manually.
3.) Place a mount node.
Notice that whenever you go to place mount nodes, the object will rotate itself back to its initial rotation. Objects mounted here have to be done in sorta a weird reverse method to look right when you close mount node edit mode, and the object returns to its initial position.
Second Problem
1.) Create any object.
2.) Press the 'Flip Horizontal' or 'Flip Vertical' buttons under the Scene Object drop-down.
3.) Create a mount node, then mount an object to it, then go into Mount Node Editor mode and move the mount node around. Notice that the object will be rendered at the opposite location of the mount node, not on top of it.
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