Game Development Community

Bounding boxes

by Jean-Pierre Cuerrier · in Artist Corner · 12/24/2006 (5:30 pm) · 2 replies

Hi everyone,
I have mastered exporting from max to dts, with the exception of bounding boxes. I can export these models and import them into the game... textures are fine... but I can walk right threw them. I have the box around my models that is named "bounds", however I can still walk through them.

Any ideas?
Thanks again for your help in advance!
RealTime

Oh, and Happy Holidays!

#1
12/24/2006 (9:23 pm)
If you are talking about collision meshes, I know in Maya you have to call it Col_1 and in Blender Col-1, I assume its similar in Max
#2
12/26/2006 (7:40 pm)
And... that was it! Thanks for you help James! I guess I should have payed more attention to chapter 8 in the documentation huh!

Thanks again, and I love this comunity!
RT