Flickering Ground
by Cory Anderson · in Torque Game Engine · 02/24/2007 (3:48 am) · 6 replies
In the Torque SDK 1.5, the ground flickers beneath the player in the fps starter kit. Is anyone else experiencing this problem? And how do I fix it?
#2
It happens on all of my computers, if it helps at all. I'll put a log up later. I don't have access to the engine right now untill I get home.
02/24/2007 (8:31 pm)
Hmm... I tried that and all of my settings were already there.It happens on all of my computers, if it helps at all. I'll put a log up later. I don't have access to the engine right now untill I get home.
#3
I experienced similar problems when using TGE with Linux, but there could be some problems with the ligthing kit as well.
Try checking lighting options, and also (as Cameron sayd) take a look to the console.log file as maybe you miss some textures or other assets.
Troll for life.
Bye, Berserk.
.
02/24/2007 (9:54 pm)
Are you using it under Linux?I experienced similar problems when using TGE with Linux, but there could be some problems with the ligthing kit as well.
Try checking lighting options, and also (as Cameron sayd) take a look to the console.log file as maybe you miss some textures or other assets.
Troll for life.
Bye, Berserk.
.
#4
I found that the flickering ground is block about the size of my shadow, and in the same direction. The thing is, when the ground is flickering I can still see my shadow. I turned off the sun so that it would not light the dts objects, and the flickering dissapeared untill I neared an interior, casting light. I know it has something to do with the lighting, but I still don't know how to handle it.
02/25/2007 (12:22 am)
Thanks for the tip; I conducted some experiments.I found that the flickering ground is block about the size of my shadow, and in the same direction. The thing is, when the ground is flickering I can still see my shadow. I turned off the sun so that it would not light the dts objects, and the flickering dissapeared untill I neared an interior, casting light. I know it has something to do with the lighting, but I still don't know how to handle it.
#5
I am using Torque 1.4.2, not Torque 1.5. I forgot I had not upgraded yet. Would upgrading fix the problem?
02/25/2007 (12:59 am)
Oh man I just realized a mistake I made, and I hope it didn't matter too much.I am using Torque 1.4.2, not Torque 1.5. I forgot I had not upgraded yet. Would upgrading fix the problem?
#6
I had a weird problem when some of my OpenGL libraries got "upgraded". I had to reinstall the video driver to fix it. Also, I would guess that 1.5 would probably fix it. I have never seen that problem in 1.3 or 1.5. However, you never know. Is this a radically changed version of Torque or a canned version? Do all your computers use the same vendor of video card?
02/25/2007 (1:15 am)
Cory, I had a weird problem when some of my OpenGL libraries got "upgraded". I had to reinstall the video driver to fix it. Also, I would guess that 1.5 would probably fix it. I have never seen that problem in 1.3 or 1.5. However, you never know. Is this a radically changed version of Torque or a canned version? Do all your computers use the same vendor of video card?
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