BB::detail node vs. Collision
by Russell Fincher · in Artist Corner · 03/30/2007 (5:43 pm) · 0 replies
I'm having problems exporting collision and the BB::detail node.

It's a very simple setup, and I can either export the collision mesh/dummy nodes or the BB::detail node, but not all three at the same time. I get a crash on export when I try this. Using latest Dark Industries exporter (24Jan07) and Max 8.0. The last part of the dump reads:
Shape Hierarchy:
Details:
detail64, Subtree 0, objectDetail 0, size 64
detail2, Subtree -1, objectDetail -1610407932, size 2
collision-1, Subtree 0, objectDetail 2, size -1
Subtrees:
Subtree 0
trunk64 --> Object trunk with following details: 64
branches64 --> Object branches with following details: 64
Col-1 --> Object Col with following details:
[end]
Any ideas?

It's a very simple setup, and I can either export the collision mesh/dummy nodes or the BB::detail node, but not all three at the same time. I get a crash on export when I try this. Using latest Dark Industries exporter (24Jan07) and Max 8.0. The last part of the dump reads:
Shape Hierarchy:
Details:
detail64, Subtree 0, objectDetail 0, size 64
detail2, Subtree -1, objectDetail -1610407932, size 2
collision-1, Subtree 0, objectDetail 2, size -1
Subtrees:
Subtree 0
trunk64 --> Object trunk with following details: 64
branches64 --> Object branches with following details: 64
Col-1 --> Object Col with following details:
[end]
Any ideas?
About the author
Art Lead at Sickhead Games focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, moderator at gameproducer.net, champion of avant-garde game art at uncommonassembly.com.