Game Development Community

Compiling Windows Build on Mac?

by Eric Robinson · in Torque Game Builder · 04/21/2007 (11:58 pm) · 2 replies

Is this at all possible? Or do I need a Windows machine with all those nifty Windows libs to build against?

Please forgive the ignorance: My experience with programming so far has been limited to cross-platform Virtual Machines (Java, Python, etc), extensions, or itty-bitty Linux CLI based binaries.

#1
04/22/2007 (9:27 am)
You need the target platform to compile it on it. On Mac, assuming you have an X86 one, you could use parallels and compile it there in the virtualized windows XP for example.
#2
04/24/2007 (11:43 pm)
Thought so. Was hoping that I could get away with just setting a build target and going. Oooohhhhhhh well...

I'd love Parallels but I'm running a 2005 Powerbook. Huzzah!