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Couple of Beginner questions..

by Aaron Cocklin · in Torque Game Engine · 04/24/2007 (9:24 pm) · 3 replies

I've recently decided to create my own game..
I have begun creating concept ideas, how the system will work, what the main idea behind it will be etc.
it is a MMORPG
Anyway, on to my question.
I have tge 1.5, and i plan on buying TGEA
is TGEA suitable for a MMORPG? i know tge has "Award winning" mutli client connections but does that mean it
can support a MMO?

I plan on adding a system to PRE-CU SWG ( for those of you who have played it)
its a skill based system, very complex no levels..
its combat was very intresting.. very very very fun..
With great graphics, an ability to LIVE in the future.
the possibilites are endless, none the less i plan on making a game THE WAY I SEE IT IN MY HEAD..
no matter what that takes.. and I am a beginner,I just started so i expect it to be a long time before i get any progress unless i get more team members.
this wasn't a recruitment thread but i wanted to ask a question heh.

Is TGEA suitable for creating a MMO?

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  • #1
    04/24/2007 (9:39 pm)
    Hi there, sure, TGEA could work for an MMO with some C++ modifications and additional pieces like a database, for starters.

    Check out www.mmoworkshop.com. They currently have both a TGE version and a TGEA version, although they are still in "preview"mode.

    Steve
    #2
    04/24/2007 (9:46 pm)
    Thanks alot to replying to my thread, steve i really appreciate it.
    I know very, very little about C++ and its pretty hard to understand without going very deep into it for years..
    it would take me years before i could actually make anything..
    Another question if its not to much to ask.
    The things that would actually need to be coded include
    things such as:
    if a player has x amount of strength in conjuction with A weapon that does X amount of damage, plus the
    random damage that can occur as well as the other players defense ETC basic stats things such as that..
    How hard is that to actually code?
    as well as making an animation that does such n such..
    and when the sequence of animation occurs it does damage to certain parts of the other target..

    What I mean is all the differnt stats that effect the characters amount of damage/health/ defense
    how hard is that to code in..
    AS WELL as being able to create a house to place objects in..
    #3
    04/24/2007 (9:50 pm)
    Aaron, the stuff in your last post, for the most part, can be accomplished using TorqueScript without any C++ engine changes.

    Remember, Torque was created for an FPS type game originally. But for an MMO, one of the things you'll probably want to do is interface a database to the engine and that requires C++ changes.

    Steve