DTS lighting...
by Tobias Niva · in Game Design and Creative Issues · 05/16/2007 (6:16 am) · 5 replies
I'm trying to light a few *.dts object in my scene...
I have modeled some cliffs (couldn't get any good result with *.dif, can get better texture mapping in *.dts) and now I'm trying to figure out how to light these in the world editor...
Since the built in "Sun" doesn't light *.dts, these "structures" get very flat because they are not lit on the "sun side"...
I tried to fake sun hitting the objects by adding a very distant sgLightObject to work as a sun for the *.dts objects, but placing such a distant light demands quite a large radius...and makes the editor/game crash on me.
Am I stupid here? Is there another way to make the actual sun light my *.dts objects?!
Can't come up with a solution to this - I just can't have my *.dts not lit...toooo flat of a environment IMO.
/Thanx in advance, Toby
I have modeled some cliffs (couldn't get any good result with *.dif, can get better texture mapping in *.dts) and now I'm trying to figure out how to light these in the world editor...
Since the built in "Sun" doesn't light *.dts, these "structures" get very flat because they are not lit on the "sun side"...
I tried to fake sun hitting the objects by adding a very distant sgLightObject to work as a sun for the *.dts objects, but placing such a distant light demands quite a large radius...and makes the editor/game crash on me.
Am I stupid here? Is there another way to make the actual sun light my *.dts objects?!
Can't come up with a solution to this - I just can't have my *.dts not lit...toooo flat of a environment IMO.
/Thanx in advance, Toby
About the author
Graphics Artist @ www.gimbalgames.se
#2
05/16/2007 (4:29 pm)
That's a bug I noticed in 1.5.1 that is fixed in 1.5.2
#3
Another question (maybe not on topic) but is there a way to get a *.dts to use vertex color?
05/17/2007 (12:56 am)
Thanx! I was on 1.5.1 - now I updated to 1.5.2, and it works fine without having to use the extra light source.Another question (maybe not on topic) but is there a way to get a *.dts to use vertex color?
#4
is there any way to lit .dts object in 1.5.1 engine. shall i use extra sources or do what??
KIndly suggest.
06/13/2007 (3:47 am)
HI,is there any way to lit .dts object in 1.5.1 engine. shall i use extra sources or do what??
KIndly suggest.
#5
06/13/2007 (11:03 pm)
If you are having problems with your lighting in 1.5.1, upgrade to 1.5.2 and see if the problem still occures.
Torque Owner Ross Kabus
Or is the problem that the cliffs do not physically face into the sun's direction?