How many people have added real-time networking?
by Jake Seigel · in Torque Game Builder · 08/01/2007 (3:23 pm) · 4 replies
Has anyone taken the time to add in TGE network code to TGB? Tom had an article on it but I'm wondering how many people have a working build for real-time netplay.
#2
I also only have one transmittable class, which is proprietary. :)
Took less than a day to set up. :) I wish ye luck!
-- Ricky
09/06/2007 (7:58 pm)
I took the TGB networking code (remnants from TGE admittedly, but still included in the licence), and made it good for use, almost. There are just some problems with sending physics at the moment. :PI also only have one transmittable class, which is proprietary. :)
Took less than a day to set up. :) I wish ye luck!
-- Ricky
#3
09/12/2007 (12:18 am)
You know I was just talking to another TGB developer about this, and we both are curious about just how far you can push the current TGB networking capabilities. I know Ricky has said he's doing an MMO, but for the average person I don't think anyone has really pushed it too much. (Other than that fire/forest demo someone did.)
#4
09/20/2007 (4:35 am)
As mentioned, Fire and Healing is the furthest I've personally pushed it. I beleive it would work well for something like that, which doesn't require intensive collision checks based on the player and/or position. Was actually surprised how well it worked, though never got a chance to do a stress test... was a project mostly on my personal time.
Torque Owner John Klimek
I'm hoping GarageGames adds real-time networking support to TGB someday...