Adding 0 sequences?
by Russell Fincher · in Artist Corner · 09/10/2007 (7:44 pm) · 2 replies
I get this in my dump file when trying to export a DSQ:
Adding 0 sequences...
Then it goes on to the vertex weighting. I've created a sequence node using the Dark Industries exporter, but I guess the exporter really isn't seeing it. Any ideas? Using Dark Industries DTS Exporter 1.3 and MAx 8.0
edit: I've also added the sequence node to the config file
Adding 0 sequences...
Then it goes on to the vertex weighting. I've created a sequence node using the Dark Industries exporter, but I guess the exporter really isn't seeing it. Any ideas? Using Dark Industries DTS Exporter 1.3 and MAx 8.0
edit: I've also added the sequence node to the config file
About the author
Art Lead at Sickhead Games focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, moderator at gameproducer.net, champion of avant-garde game art at uncommonassembly.com.
#2
PS. I also have problems with billboards with the "newer" GUI...thus making me set these up by adding "BB::" or "BBZ::" (depending of which type of billboard I want) before the name of the mesh.
10/06/2008 (2:11 pm)
I ended up setting up sequences "the old way" through Create>Helpers>General DTS Objects (Sequence) and adding start/end keyframes in the Curve Editor.PS. I also have problems with billboards with the "newer" GUI...thus making me set these up by adding "BB::" or "BBZ::" (depending of which type of billboard I want) before the name of the mesh.
Tobias Niva
I use GG's exporter...made a sequence node through the exporter GUI...tried various of *.cfg setups...but still can't seem to get out my sequence.
I read all I could find on exporting dsq's...but many tut's are really old and using earlier versions of Max and the DTS-exporter...