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by Redacted · in Torque Game Engine Advanced · 04/06/2008 (12:52 am) · 7 replies
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#2
04/06/2008 (1:13 am)
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#3
04/06/2008 (1:59 am)
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#4
04/06/2008 (2:31 am)
I don't have VS2003, but it looks confused by the Resource template. Try this:if ( [b]!mResource.isNull()[/b] && SFX )
mBuffer = SFX->_createBuffer( this );
#5
04/06/2008 (2:44 am)
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#6
04/06/2008 (8:41 am)
Haven't gotten too far on analyzing this one just yet, but it's definately embeded in the new sfx changes. reverted that, dropped out fmod, and the [type]voice.cpp set, and she ran just fine...
#7
04/06/2008 (4:22 pm)
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Torque Owner Kirk Longendyke