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by Redacted · in Torque Game Engine Advanced · 04/06/2008 (12:52 am) · 7 replies

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  • #1
    04/06/2008 (12:55 am)
    Got the same, just ended up nesting it.
    #2
    04/06/2008 (1:13 am)
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    #3
    04/06/2008 (1:59 am)
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    #4
    04/06/2008 (2:31 am)
    I don't have VS2003, but it looks confused by the Resource template. Try this:
    if ( [b]!mResource.isNull()[/b] && SFX )
          mBuffer = SFX->_createBuffer( this );
    #5
    04/06/2008 (2:44 am)
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    #6
    04/06/2008 (8:41 am)
    Haven't gotten too far on analyzing this one just yet, but it's definately embeded in the new sfx changes. reverted that, dropped out fmod, and the [type]voice.cpp set, and she ran just fine...
    #7
    04/06/2008 (4:22 pm)
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