Game Development Community

Animations limitations?

by Benjamin L. Grauer · in Artist Corner · 04/24/2008 (12:48 am) · 2 replies

I have yet to make any animation and export to TGE(A), but before doing so, I would like to know if there's any limitations within the engine about it.

1) Can I use as many joint and bones as I want? If so, what is the bottom line, what sort of limits it could have?

2) Can I use a high framerate for the animation, like 60+? If so, is there's something I should be aware of?

3) How many animations a single character can support? I saw the naming of each DSQ had something to do with it, but I can't find the thread anymore...

Thanks for anyone responding ^^

#1
05/12/2008 (3:45 pm)
1. Yes. The more joints you have the heavier the model will be though.
2. Not sure why you would want to. Run your animations at 30fps.
3. It's a ton. There's limit in the engine, but I can't remember the exact number. It's over a 100, though, so you should be ok.

Fredrik S
Affectworks
#2
05/12/2008 (6:24 pm)
Thanks ^^