Spawn areas and objects
by Darkfire Games · in Torque Game Builder · 04/27/2008 (11:53 am) · 2 replies
I have a polygon with the spawn area behavior attached to it.
I want this area to constantly spawn a certain type of enemy, the behavior wants an existing object via the editor, but if that object is killed the area stops spawning enemies because the object it was copying no longer exists.
How do i go about spawning these enemies with behaviors attached during runtime?
I want this area to constantly spawn a certain type of enemy, the behavior wants an existing object via the editor, but if that object is killed the area stops spawning enemies because the object it was copying no longer exists.
How do i go about spawning these enemies with behaviors attached during runtime?
About the author
Torque Owner Tom Perry
I think the asteroids tutorial on TDN has an example of this being used.