Can't Pick Up Weapon
by Lisa Holden · in Artist Corner · 07/12/2008 (3:32 am) · 9 replies
I just implemented three weapons into my Torque game. When I go into the world creator to add the weapons to the environment, the weapons appear. The problem is, when I try to pick up the weapon, I can't. I can bump into the weapon so there is collision detection but I can't pick it up. Does anyone know what the problem may be?
#2
07/12/2008 (5:05 am)
I checked and the weapons are not in the inventory. Is there anything else I could be missing?
#3
maxInv[yourweaponname] = 1;
maxInv[yourweaponammoname] = 500;
you can see these things for the torque crossbow there, at the end of the datablock.
07/13/2008 (5:12 am)
Have you added these things about your new weapons to your player datablock in the player.csmaxInv[yourweaponname] = 1;
maxInv[yourweaponammoname] = 500;
you can see these things for the torque crossbow there, at the end of the datablock.
#4
07/13/2008 (5:49 am)
Yes I added that at the end of datablock and it is still not working. I have tried everything. The weapon just spins on the ground and I can run through the item now (so now there isn't any colision detection) but it still won't equip to the character.
#5
and double check the names for maxInv..
07/13/2008 (8:22 am)
Did you add mount nodes on the weapons?and double check the names for maxInv..
#6
double check this...
07/13/2008 (4:06 pm)
Did you put the name of your weapon in the maxInv[yourweaponname]double check this...
#7
07/14/2008 (8:48 pm)
Yes I added mount nodes to the weapons and the name for maxInv is correct. Still no change.
#8
It should have been added as a Shape.
07/14/2008 (9:47 pm)
When you added it with the GUI editor did you add the weapon under StaicShapes or Shapes.It should have been added as a Shape.
#9
07/19/2008 (1:38 am)
Thanks guys for all the help. I finally got it to work.
Sailendu Behera