Invisible Collision DIF Casting Shadows
by Lorne McIntosh · in Torque Game Engine Advanced · 10/11/2008 (1:32 am) · 1 replies
Does anyone know of a way to create an invisible dif that does not cast shadows? I've tried assigning a null texture to it but it still casts shadows. What I am trying to do is create a dif staircase but I'd like the actual collision geometry of the stairs to be a ramp (so that the character doesn't "pop" up every stair).
I have tried using a physicalized zone but I do not wish to have a force applied onto my player, I only wish to have a simple collision box that is invisible and does not cast shadows onto other objects. I have also tried using a DTS collision mesh but it doesn't work very well because it cannot receive player shadows and therefore it looks like the player is floating.
Thanks in advance for any suggestions.
I have tried using a physicalized zone but I do not wish to have a force applied onto my player, I only wish to have a simple collision box that is invisible and does not cast shadows onto other objects. I have also tried using a DTS collision mesh but it doesn't work very well because it cannot receive player shadows and therefore it looks like the player is floating.
Thanks in advance for any suggestions.
Associate Jaimi McEntire