Game Development Community

XNA 3 with TorqueX?

by Laurence Grant · in Torque X 2D · 12/27/2008 (5:37 am) · 1 replies

Do I need to do anything special to use TX2 with XNA 3? I have the indie license, which is just the .dll's, so I can't recompile anything. When I try and compile a demo game using XNA 3 it fails but XNA 2 works fine (on windows).

I'll try and keep the details short:

I have both MS Visual Studio 2005 installed and Visual C# 2008 Express Installed.

When I load the solution "FPSDemo" in 2005 it doesn't modify anything and opens the solution as is. The solution is an XNA 2 solution. It compiles and runs fine without any issues.

When I open the same solution in VC#2008Exp is prompts me to convert the solution. In the process it upgrades the solution to an XNA3 project. It compiles fine, but at runtime it fails on _myGame.Run(); with the error: Object Referenced not set to an instance of an object. Seems wierd to me, as the previous line set it with _myGame = new Game();

Any ideas what I'm doing wrong? I want to use XNA3, so I can deply to Xbox Community Games.

Thanks

#1
12/27/2008 (8:46 am)
Far as I understand you will need TX3, which is on its way. Check the forum, its been discussed before.