WiiMote controlls TGE
by Tom Lenz · in Torque Game Engine · 02/05/2009 (4:00 am) · 6 replies
I have been looking around on the site and I haven't been able to find anything that really works with getting the Wiimote to work with TGE. I have read some posts about needing to recompile the engine and add a bunch of code, but after following the tutorial I was missing a bunch of header files and I couldn't find those.
I have heard that there is just a patch you need for TGE to get the Wiimote working, but I have been unable to find that as well.
If anyone has a thread on here that they know works or could help me out that would be great.
I have heard that there is just a patch you need for TGE to get the Wiimote working, but I have been unable to find that as well.
If anyone has a thread on here that they know works or could help me out that would be great.
#2
If you have any more information that would be great.
02/10/2009 (1:49 am)
Well, I would prefer to do it in Windows. I have looked into the WDK and I couldn't fine that. It seems do be replaced with another kit. Is there any resource that you know that works, for Windows? I am comfortable recompiling the engine, I just need resource or tutorial to help integrate it.If you have any more information that would be great.
#3
02/10/2009 (3:48 am)
I'm also interesting about that! Would you mind post it as a resource?
#4
I made my implementation based on WiiYourself! (wiiyourself.gl.tter.org/) and the Windows Drivers Kit WinDDK 6001.18001 (that I got, if I remember well, on MSDN Connect : connect.microsoft.com/).
But there are a lot of work for full fonctionnality.
I still have to integrate the Wii Balance Board…
Nicolas Buquet
www.buquet-net.com/cv/
02/10/2009 (6:42 am)
Here is a quick start : www.garagegames.com/community/blogs/view/12656I made my implementation based on WiiYourself! (wiiyourself.gl.tter.org/) and the Windows Drivers Kit WinDDK 6001.18001 (that I got, if I remember well, on MSDN Connect : connect.microsoft.com/).
But there are a lot of work for full fonctionnality.
I still have to integrate the Wii Balance Board…
Nicolas Buquet
www.buquet-net.com/cv/
#5
I really lik WiiYourself! It's clean, easy to extend, and works great as a stand alone app or integrating into an engine.
I haven't used WinDDK. I ended using BlueSoleil, but there are licensing/legal issues with using it that are pretty stupid.
@Nicolas - Be sure to blog when you figure out the Balance Board stuff =)
02/10/2009 (7:46 am)
I'll second what Nicolas said. You can see in his blog that we discussed this already.I really lik WiiYourself! It's clean, easy to extend, and works great as a stand alone app or integrating into an engine.
I haven't used WinDDK. I ended using BlueSoleil, but there are licensing/legal issues with using it that are pretty stupid.
@Nicolas - Be sure to blog when you figure out the Balance Board stuff =)
#6
Nicolas Buquet
www.buquet-net.com/cv/
02/11/2009 (5:24 am)
@Michael - Hope to have some news in the coming weeks. I have to do it for a customer.Nicolas Buquet
www.buquet-net.com/cv/
Torque 3D Owner Nicolas Buquet
But it is for Mac, because the bluetooth stack integration is cleaner.
Do you need it on Mac or on Windows ?
I did it on Windows too, but whichever platform you need, you have to modify and recompile the engine.
And on Windows, you will need the WDK (Windows Driver Kit) to recompile with Wiimote integration.
Nicolas Buquet
www.buquet-net.com/cv/