PIX and 1.8
by Jay Verba · in Torque Game Engine Advanced · 02/10/2009 (9:41 pm) · 4 replies
Anyone else have problems using PIX debugging and 1.8? My EXE is crashing immediately upon launch after it creates the window. My guess it begins inspecting the card capabilities and tanks. Here is my console.log
GFXD3D9Device - using 'd3dx9_39.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Maximum number of simultaneous samplers: 8
Pix version detected: 3.000000
Vert version detected: 3.000000
GFXD3D9Device - using 'd3dx9_39.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Maximum number of simultaneous samplers: 8
Pix version detected: 3.000000
Vert version detected: 3.000000
About the author
#2
Sorry to hear that you're having problems with it :(
02/10/2009 (11:25 pm)
Using PIX as I type this, with TGEA 1.8.Sorry to hear that you're having problems with it :(
#3
Other than that windows 7 is still a thumbs up, had very little problems thusfar as a production OS.
02/11/2009 (5:49 am)
It might be a windows 7 + dx11 issue, I'll reboot into XP and post back.Other than that windows 7 is still a thumbs up, had very little problems thusfar as a production OS.
#4
02/12/2009 (9:25 pm)
FYI It worked fine on XP.
Employee Brian Richardson
Hope that helps!