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For everyone who has made an RTS type game with TGEA

by Benjamin C. Good · in Torque Game Engine Advanced · 02/20/2009 (7:28 am) · 4 replies

my title explains all of it pretty much, but if you ever made a game like Hinderland or some type of RTS tell me how long it takes n where they learned hw to modifie TGEA to do that.

#1
03/09/2009 (2:08 am)
Nobody has ported the RTS-SK to TGEA yet, apparently. Search the forums for "RTS TGEA" and you'll see lots of posts.

As for development time, I asked that same question several years ago.

Tribal Trouble took 10 or 12(?) man-years, according to one of its developers.

Marc Currie said he'd put about 5 man-years into Trash.

Those games weren't based on Torque. But a Torque RTS would still take pretty long to write. The RTS genre is just inherently difficult. I think RTS is probably the 2nd most difficult genre to tackle, 2nd only to an MMO maybe.
#2
03/09/2009 (2:26 am)
I ported the bulk of the RTS kit to TGEA 1.03 in one day. That did not include the mini-map or the selection circles, but everything else was up and running quickly. I do believe there is also an MMORTS (forgetting the name of it though) that has been released with TGEA and is featured in some of the promotion screenshots. So it has been done and can be done.
#3
03/09/2009 (5:18 am)
man, MMORTS has to be the genre from hell (difficulty-wise) :-)
#4
03/10/2009 (9:04 am)
Hinterland was made from scratch with TGEA.