Game Development Community

1.7.1 and Ground Cover...

by QuintonD · in Torque Game Engine Advanced · 05/11/2009 (2:18 pm) · 2 replies

Hi,

I have been trying to get Ground Cover working in TGEA 1.7.1 for a while now and I am still unable to get it working.

I have tried creating the Ground Cover Object in the Toolset ... No luck.

I have copied the Ground Cover Object from my FPS Environment pack and ensured that the models and objects are in the right place ... No luck.

I have tried using the examples found in some of the forums ... No luck.

I am using TGEA 1.7.1 and AFX 1.1.2. Am I doing something wrong? I don't get any errors in the console, the Ground Cover just never displays. My game does run in Hosted Multiplayer by default ... not that this should matter any.

#1
05/11/2009 (2:34 pm)
@Quinton -

I've successfully used groundcover with TGEA 1.7.1 and AFX 1.1.2. I do not think there is any issue with it running in this version. I mainly use it for billboard foliage. I posted a sample in a previous thread - if you're interested, I can dig it up.
#2
05/11/2009 (2:35 pm)
@Jaimi: Sweet no worries. I will track down your thread and look at it. Just wanted to make sure I wasn't loosing my mind. :)

Thanks for the quick reply ... much appreciated.