Torque 3D physics ?
by Stanley · in Torque X 3D · 06/16/2009 (10:35 am) · 10 replies
Physics
Torque is built with an abstracted C++ Physics API with the ability to be integrated with major 3rd party physics libraries, including PhysX, Bullet, and ODE.
------------
As far as I can tell this only says that it can be used with third party physics libraries (as any engine can) which the developer has to implement himself/herself. But it lists a feature of T3D as coming with "Advanced Physics".
Is there an actual proprietary physics system in T3D? because if there isn't.. this is very misleading.
Torque is built with an abstracted C++ Physics API with the ability to be integrated with major 3rd party physics libraries, including PhysX, Bullet, and ODE.
------------
As far as I can tell this only says that it can be used with third party physics libraries (as any engine can) which the developer has to implement himself/herself. But it lists a feature of T3D as coming with "Advanced Physics".
Is there an actual proprietary physics system in T3D? because if there isn't.. this is very misleading.
#2
06/16/2009 (9:58 pm)
TX3D has physics, I'm not sure how advanced they are (I've never got into physics simulations), though it seems like it has a reasonable amount of features.
#3
09/10/2009 (6:29 am)
rx3d has certain things like detecting collisions however, you haveto implement your own physics to prevent you from just walking through a building for instance
#4
09/11/2009 (4:24 pm)
I wouldn't say misleading, it does come with physics. It's not havok or Gmod but it does the job.
#5
11/26/2009 (9:56 am)
thats not true, actually torqueX3d does have built in functionality that stops you from walking through walls.
#6
11/27/2009 (2:39 pm)
and I successfully integrated JiglibX physics engine to torqueX, to get vehicle physics. It is a bit tricky when you need to convert coordinate between the 2 systems, but so far the component framework has proved its value to me.
#7
11/28/2009 (10:10 pm)
Dude share! How did you dd you implement it? Maybe a blog post?
#8
12/03/2009 (11:41 pm)
Yes...share...please???
#9
Will have it in our TDN soon, i dont know if it will be helpful or not.
Since most of the arcade game dont need physics.
12/10/2009 (5:23 am)
sorry I am not at home. will be back after chrismas.Will have it in our TDN soon, i dont know if it will be helpful or not.
Since most of the arcade game dont need physics.
#10
12/12/2009 (6:07 pm)
http://www.torquepowered.com/community/forums/viewthread/107401
Employee Michael Perry
Torque 3D (not Torque X) does ship with advanced physics.
Torque X 3D does have physics samples, though.