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Torque 3D physics ?

by Stanley · in Torque X 3D · 06/16/2009 (10:35 am) · 10 replies

Physics
Torque is built with an abstracted C++ Physics API with the ability to be integrated with major 3rd party physics libraries, including PhysX, Bullet, and ODE.
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As far as I can tell this only says that it can be used with third party physics libraries (as any engine can) which the developer has to implement himself/herself. But it lists a feature of T3D as coming with "Advanced Physics".

Is there an actual proprietary physics system in T3D? because if there isn't.. this is very misleading.

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#1
06/16/2009 (3:01 pm)
The product pages say it comes with an abstracted physics layer that allows for the plug-in of 3rd party libraries.

Torque 3D (not Torque X) does ship with advanced physics.

Torque X 3D does have physics samples, though.
#2
06/16/2009 (9:58 pm)
TX3D has physics, I'm not sure how advanced they are (I've never got into physics simulations), though it seems like it has a reasonable amount of features.
#3
09/10/2009 (6:29 am)
rx3d has certain things like detecting collisions however, you haveto implement your own physics to prevent you from just walking through a building for instance
#4
09/11/2009 (4:24 pm)
I wouldn't say misleading, it does come with physics. It's not havok or Gmod but it does the job.
#5
11/26/2009 (9:56 am)
thats not true, actually torqueX3d does have built in functionality that stops you from walking through walls.
#6
11/27/2009 (2:39 pm)
and I successfully integrated JiglibX physics engine to torqueX, to get vehicle physics. It is a bit tricky when you need to convert coordinate between the 2 systems, but so far the component framework has proved its value to me.
#7
11/28/2009 (10:10 pm)
Dude share! How did you dd you implement it? Maybe a blog post?
#8
12/03/2009 (11:41 pm)
Yes...share...please???
#9
12/10/2009 (5:23 am)
sorry I am not at home. will be back after chrismas.
Will have it in our TDN soon, i dont know if it will be helpful or not.
Since most of the arcade game dont need physics.
#10
12/12/2009 (6:07 pm)
http://www.torquepowered.com/community/forums/viewthread/107401