Adding 3 extra player movement controls in Torque X (C#)
by Adam Bilbrough · in Technical Issues · 07/01/2009 (9:49 pm) · 2 replies
Hey guys!
So for the design of the game we are going with 4 players max, I've added in all the templates for the extra players etc so Torque can find them ok but I'm having problems with the individual control schemes.
I modified the _SetupInputMap so it had _SetupInputMap2, 3 etc etc and succesfully recognised all 4 players, but then all player movement completely dissapeared. I then reverted back to a backup as when I tried to correct the errors, I managed to make about 90 other ones..
I've never attempted anything other than Singleplayer games so any advice on the best way to implement this would be greatly appreciated :)
Thanks again!
So for the design of the game we are going with 4 players max, I've added in all the templates for the extra players etc so Torque can find them ok but I'm having problems with the individual control schemes.
I modified the _SetupInputMap so it had _SetupInputMap2, 3 etc etc and succesfully recognised all 4 players, but then all player movement completely dissapeared. I then reverted back to a backup as when I tried to correct the errors, I managed to make about 90 other ones..
I've never attempted anything other than Singleplayer games so any advice on the best way to implement this would be greatly appreciated :)
Thanks again!
About the author
I got back into programming back in the early 90's, and after flirting with VB, BASIC, ASM, Objective-C, C#, (and a heck lot more over the years), I settled on TorqueScript and Lua.
#2
Can't think straight in this heat o.O
Appreciated though! I'll bookmark that for my future TGB/E projects!
07/02/2009 (8:02 pm)
Thanks for that info, I should have specified I'm using Torque X so that's C# based not TorqueScript :)Can't think straight in this heat o.O
Appreciated though! I'll bookmark that for my future TGB/E projects!
Torque 3D Owner Frogger
Might be outdated though.