Matt Huston's Resources
Object selection created to mimic selection in Action RPGs such as Deus Ex and System Shock now ported to T3D 1.0
Author Matt Huston Date 10/09/2009 (12:07 pm) Comment 13 comments
Object selection similar to Deus Ex, System Shock and other Action-RPGs.
Author Matt Huston Date 07/11/2007 (8:27 pm) Comment 7 comments
Animated crosshair thats reticle scales based on player movement and if the player is aiming at an enemy.
Author Matt Huston Date 07/07/2007 (12:35 am) Comment 6 comments
Object selection similar to Deus Ex, System Shock and other Action-RPGs.
Author Matt Huston Date 07/07/2007 (12:35 am) Comment 4 comments
Instead of using a graphic for your crosshair, I have implemented a vector crosshair using dglDrawLine to create a our crosshair. With this, we can easily accomplish changing the crosshair to any color we want without having to make a new image.
Author Matt Huston Date 06/07/2007 (6:11 pm) Comment 6 comments
Allows you to control which window is at the front from script.
Author Matt Huston Date 02/16/2007 (5:19 pm) Comment 0 comments

