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Kevin Mitchell's Resources

RPG 8 Directional Animation

So here's free animations for the Anime RPG Character Pack, they are for original test with the 8 Directional Movement Resource.

Author Kevin Mitchell Date 01/19/2010 (8:08 am) Comment 2 comments

8 Directional Movement

This code resource is a guide for implementing my version, of a 8 Directional movement system in T3D. There are always multiple ways to skin a cat so here's my way. Step 1 Grab the tail....

Author Kevin Mitchell Date 01/19/2010 (7:46 am) Comment 2 comments

RPG Resource 3 AKA RPG Database Creator - Update 2.0

This includes the database needed for the Kit as well as the file stuctures needed to get you started. This is a small application I made in TGEA about a year ago that I finally finished and ported to T3D, this was inspired from RPG Maker base in idea of item arrangement, class creation, player creations, item creation, and monster creations.

Author Kevin Mitchell Date 01/15/2010 (1:44 am) Comment 10 comments

RPG Anime Character Set - Boy and Girl Free

Well since this is free I guess I can submit it to resources instead of a blog's comment post. I have two free characters made with my pack that I'm sure you all have seen in the blogs and other places.

Author Kevin Mitchell Date 01/09/2010 (6:34 pm) Comment 5 comments

How to Debug your code. Using Torson And your Torque.

It's come to my attention that no not everyone here is a software developer with intrigue and intimate relationship to programming. So when problems occur in with your game you are left in the dark about why something is happening. So here's some steps to help get a better understanding of how to debug your work.

Author Kevin Mitchell Date 01/06/2010 (3:37 pm) Comment 10 comments

Ground Cover to Texture Area for Grass

I'm part sleep but let's see if i can make this resource make sense. T3D has the feature to apply grass bill boarding and shape files to a painted ground texture. Here's my settings and how i got a ok result.

Author Kevin Mitchell Date 01/03/2010 (3:41 pm) Comment 4 comments

Game Art To Forest Kit Editor Converter

So I got annoyed at manually making elements and brushes and said bump it it's time to to the programming solution to this problem. So now I share this with you.

Author Kevin Mitchell Date 12/29/2009 (4:09 am) Comment 5 comments

Sticks and Twig To Forest Kit Patch

So I just spent like 4-5 hours Making all 400 objects of Sticks and Twigs in to brushes and file a managed forest kit format file.

Author Kevin Mitchell Date 12/28/2009 (9:17 am) Comment 5 comments

RPG Resource 5 AKA Classic Battle/ AI / package system

This is my last post for to night funny how this may take the longest to explain. This is what's taken me the longest to create. It's still not 100% complete but gives a good structure for a classic RPG battle system with AI for monsters and players. Even thought the Players AI isn't installed it still has the prototypes to build from.

Author Kevin Mitchell Date 10/05/2009 (8:23 am) Comment 14 comments

RPG Resource 4 AKA Invertory/Store

This is a little store demo of the inventory system i made. I do believe you might need a global variable got the money since its something i have in a separate file for global. Filler filler filler.

Author Kevin Mitchell Date 10/05/2009 (7:15 am) Comment 7 comments

RPG Resource 3 AKA RPG Database Creator

This is a small application I made in TGEA about a year ago that I finally finished and ported to T3D, this was inspired from RPG Maker base in idea of item arrangement, class creation, player creations, item creation, and monster creations.

Author Kevin Mitchell Date 10/05/2009 (6:50 am) Comment 32 comments

RPG Resource 2 AKA RPG Database

Here's a simple RPG Database. This covers everything from: Character info Monster Info Spells Special Moves Class system Party Formation Monster Party Formation and more. Inspired from RPG Maker Base

Author Kevin Mitchell Date 10/05/2009 (5:58 am) Comment 9 comments

RPG Resource 1 AKA SQLite3 for T3D

This is a simple resource with SQLite 3 integration into the engine. Too easy to add. Much credit to the guy that first created the SQLite 3 source. Without that i wouldn't know how to create the lib files from the sqlite website or the changes needed to make things note crash.

Author Kevin Mitchell Date 10/05/2009 (5:36 am) Comment 10 comments

NPC/MOB AI for T3D

Finally between work and college, I was able to finish the NPC/MOB AI. I think I'll post the code then explain it piece by piece. Even though its pretty straight forward.

Author Kevin Mitchell Date 05/17/2009 (12:44 am) Comment 58 comments