fxShapeReplicator (Square Area Enhancement)
by Jon Jorajuria · 07/03/2006 (6:17 pm) · 0 comments
Download Code File
This code enhancement came about from the need for square shape replication in both an upcoming content pack and the game Ninjas vs. Pirates. The enhancement created by Shawn Simas and myself, builds on the original shape replication code developed by Melvyn May.
This enhancement allows the user to specify a square or circular area for shape replication. It has been tested on both TGE 1.4 and TLK 1.4. Just replace the fxShapeReplicator.cc and fxShapeReplicator.h files in your sdk/engine/game/fx directory with the ones provided and compile.** Now you will be able to choose between square and circular shape replication.
**Note: TLK 1.4 users will need to merge the code with their original files. All additions/changes have been commented with the following:
Start of new code:
//Square Enhancement<<
End of new code
//Square Enhancement>>
This code enhancement came about from the need for square shape replication in both an upcoming content pack and the game Ninjas vs. Pirates. The enhancement created by Shawn Simas and myself, builds on the original shape replication code developed by Melvyn May.
This enhancement allows the user to specify a square or circular area for shape replication. It has been tested on both TGE 1.4 and TLK 1.4. Just replace the fxShapeReplicator.cc and fxShapeReplicator.h files in your sdk/engine/game/fx directory with the ones provided and compile.** Now you will be able to choose between square and circular shape replication.
**Note: TLK 1.4 users will need to merge the code with their original files. All additions/changes have been commented with the following:
Start of new code:
//Square Enhancement<<
End of new code
//Square Enhancement>>
About the author