#2
Gabe
06/18/2007 (4:33 pm)
There is no motion in the object (it doesn't try and track the camera or anything), it is simply a render method to keep its translation relative to the camera. Its based on staticShape with some changes to the render function, and there is no additional net code added.Gabe
#3
I've also tried adding it to the cs file:
But still have these results in which you can see it does not have the correct effect:
Pic 1
Pic 2
Otherwise it works great!
06/18/2007 (6:01 pm)
Sweet... Thanx for your great efforts... I have one problem though. Have you tried receiveSunLight=1? It doesn't seem to effect it.I've also tried adding it to the cs file:
function fxShapeData::create()
{
%obj = new fxShape() {
datablock = fxShape;
rotation = "0 0 1 90";
scale = "300 300 300";
receiveSunLight = "1";
receiveLMLighting = "1";
useCustomAmbientLighting = "0";
customAmbientLighting = "0.1 0.1 0.1 1";
};
return %obj;
}But still have these results in which you can see it does not have the correct effect:
Pic 1
Pic 2
Otherwise it works great!
#4
Gabe
06/19/2007 (11:04 pm)
Yeah the directional lighting doesn't seem to work correctly. I'm not sure how to solve this though, I've tried a few things but haven't been successful. Gabe
#5
www.garagegames.com/mg/forums/result.thread.php?qt=63890
Current known limitations are:
Object scale is limited to 0< .. <=70
Seems to cause problems with water blocks (flickering). This resource was developed for a space style setting so this shouldn't really be an issue.
Gabe
07/02/2007 (8:00 pm)
I've updated this resource to address the problems with the lighting as discussed inwww.garagegames.com/mg/forums/result.thread.php?qt=63890
Current known limitations are:
Object scale is limited to 0< .. <=70
Seems to cause problems with water blocks (flickering). This resource was developed for a space style setting so this shouldn't really be an issue.
Gabe
#6
01/13/2008 (7:34 am)
Look so great. ;-)
Torque Owner James Laker (BurNinG)
This is Client-side only right?