AFX 2.0 for TGE and TGEA
Faust Logic
New and Improved! Arcane-FX, the popular special effects add-on for Torque is now even better with a monumental version 2 upgrade. AFX 2.0 makes it easier than ever to create mind-blowing special effects for any game type. AFX 2.0 comes with all the core tech plus a huge list of special effects already made.
Level Up your Torque engine with AFX 2!
New and Improved! Arcane-FX, the popular special effects add-on for Torque is now even better with a monumental version 2 upgrade.
Scripted Effects Choreographer
Orchestrate the timing and placement of many different effect types using an advanced effects choreographer.
Spellcasting Effects
Represent a varied assortment of magic spells: quick instants, elaborate conjuring's, long-lasting buffs and debuffs, damage over time, area effects, guided projectiles, creature summonings, resurrections, teleportations and even flying.
Selectrons
Highlight targets and object selections with style. Selectrons are designed specifically for selection highlight and free targeting feedback effects. The same repertoire of client effects used for magic spells, are also available for selectrons.
Constraint System
Independently constrain the position and orientation of any effect to other scene objects such as a spellcaster, target, projectile or the camera. Attach effects to animated objects nodes, such as a character's hand or foot. Create complex tracking effects using constraint history. Aim effects at the camera or other objects. You can even constrain effects to other effects.
Ready-Made Effects
Get a head start on your magic spell and other effects with a huge set of pre-built example spells. Most are complete implementations of showcase spells (with audio and lighting), covering a range of spell types typically found in RPG and other MMO games. Nearly all of the ready-made effects are compatible with both TGE and TGEA while their lighting and materials are carefully tuned for each engine.
Documentation
Need help getting started with the tech? AFX 2 is packed with over 200 pages of information spanning 4 documents: User Guide, Reference Guide, Spell and Demo Guide and a Merge Guide.
With AFX 2 you can get a head start on your game with superior effects and visuals. There's nothing else like it.
Upgrade Guide
The product page will pre-calculate the proper upgrade prices based on what products you've already purchased. If the best upgrade path is unclear, use the following as a guide:
If you only own an AFX 1.x for TGE indie license...
* Upgrade to AFX 2.0 for TGE for $40
or
* Upgrade and cross-grade to AFX 2.0 for TGEA for $80 (includes AFX 2.0 for TGE)
If you only own an AFX 1.x for TGEA indie license...
* Upgrade to AFX 2.0 for TGEA for $40 (includes AFX 2.0 for TGE)
If you own both AFX 1.x for TGEA and AFX 1.x for TGE indie licenses...
* Upgrade to AFX 2.0 for TGEA for $40 to upgrade both licenses
Please send any questions about purchasing or upgrading to AFX 2.0 to afx2@arcane-fx.com or post your question on the public AFX forum.
Discounts
Users who purchased a new AFX 1.x ComboPack or separately purchased AFX 1.x SpellPack1 on or after the date August 1, 2009, are eligible for a $25 discount on an upgrade to AFX 2.0. Coupon codes will be emailed to eligible users, however, if you feel you are eligible for the discount and have not received a coupon code, please send email to afx2@arcane-fx.com.
New and Improved! Arcane-FX, the popular special effects add-on for Torque is now even better with a monumental version 2 upgrade.
- Do you want...?
- ...characters that throw giant boulders of ice and fire?
- ...complex explosions with bright lighting flares and mountain-sized shockwaves?
- ...unique footstep and other triggered effects?
- ...stylized selection highlights, and freely placed targets?
- ...dynamic lights mounted on your player, weapons and props?
- ...loads of ready-to-use magic effects?
- ...characters that die dramatically in a conflagration of fire, goo and blood?
- ...and come back to life amidst fire, light and effervescence?
Scripted Effects Choreographer
Orchestrate the timing and placement of many different effect types using an advanced effects choreographer.
Spellcasting Effects
Represent a varied assortment of magic spells: quick instants, elaborate conjuring's, long-lasting buffs and debuffs, damage over time, area effects, guided projectiles, creature summonings, resurrections, teleportations and even flying.
Selectrons
Highlight targets and object selections with style. Selectrons are designed specifically for selection highlight and free targeting feedback effects. The same repertoire of client effects used for magic spells, are also available for selectrons.
Constraint System
Independently constrain the position and orientation of any effect to other scene objects such as a spellcaster, target, projectile or the camera. Attach effects to animated objects nodes, such as a character's hand or foot. Create complex tracking effects using constraint history. Aim effects at the camera or other objects. You can even constrain effects to other effects.
Ready-Made Effects
Get a head start on your magic spell and other effects with a huge set of pre-built example spells. Most are complete implementations of showcase spells (with audio and lighting), covering a range of spell types typically found in RPG and other MMO games. Nearly all of the ready-made effects are compatible with both TGE and TGEA while their lighting and materials are carefully tuned for each engine.
Documentation
Need help getting started with the tech? AFX 2 is packed with over 200 pages of information spanning 4 documents: User Guide, Reference Guide, Spell and Demo Guide and a Merge Guide.
With AFX 2 you can get a head start on your game with superior effects and visuals. There's nothing else like it.
Upgrade Guide
The product page will pre-calculate the proper upgrade prices based on what products you've already purchased. If the best upgrade path is unclear, use the following as a guide:
If you only own an AFX 1.x for TGE indie license...
* Upgrade to AFX 2.0 for TGE for $40
or
* Upgrade and cross-grade to AFX 2.0 for TGEA for $80 (includes AFX 2.0 for TGE)
If you only own an AFX 1.x for TGEA indie license...
* Upgrade to AFX 2.0 for TGEA for $40 (includes AFX 2.0 for TGE)
If you own both AFX 1.x for TGEA and AFX 1.x for TGE indie licenses...
* Upgrade to AFX 2.0 for TGEA for $40 to upgrade both licenses
Please send any questions about purchasing or upgrading to AFX 2.0 to afx2@arcane-fx.com or post your question on the public AFX forum.
Discounts
Users who purchased a new AFX 1.x ComboPack or separately purchased AFX 1.x SpellPack1 on or after the date August 1, 2009, are eligible for a $25 discount on an upgrade to AFX 2.0. Coupon codes will be emailed to eligible users, however, if you feel you are eligible for the discount and have not received a coupon code, please send email to afx2@arcane-fx.com.
Available for these Torque engine releases
- AFX 2 for TGE 1.5.2
- AFX 2 for TGEA 1.8.2
- AFX 2 for T3D (coming soon)
- animated models
- billboard effects
- camera shakes,
- character animations
- damage and healing
- dynamic lights
- explosions and debris
- ground decals (zodiacs)
- gui controls
- particle emitters
- physical zones
- puppeting effects
- script events
- sound effects
- 5 different missions featuring day, night, and sandstorm atmospheres, plus a minimal mission and one with many NPCs.
- All missions feature living and dead NPC targets for testing different kinds of spells.
- Arcane in the Membrane (de-buff)
- Astral Passport (teleportation)
- Bolt from the Blue (combat, electric/nature)
- Bron-Y-Orc Stomp (combat, berserk)
- Cantrip and Fall (knockdown)
- Chill Kill (combat, ice)
- Fire in the Sky (summoning, environment)
- Flamebroil (combat, fire)
- Flaming Stick Trick (summoning)
- Great Ball of Fire (combat, fire)
- Green Legs and Scram (speed buff, escape)
- Insectoplasm (combat, summoning)
- Light My Fire (environment)
- Mapleleaf Frag (combat, nature)
- Mark of Kork (taunt)
- Occam's Laser (in 3 variations) (sci-fi)
- Presto Change-Orc (shapechange) (TGEA only)
- Reaper Madness (resurrection)
- Rid of Habeas Corpus (corpse removal)
- Ring of Fire (combat, fire, area effect)
- Soul Mine Solo (trap)
- Soul Miner's Slaughter (trap)
- Soul Sucking Jerk (reagent acquisition)
- Spirit of Roach (buff)
- Summon Feckless Moth (summoning)
- Thor's Hammer (area effect)
- Mark of GG (novelty, demonstrative)
- Smokin' (experimental, demonstrative)
- Teleport to FaustLogic.com (novelty, demonstrative)
- Try Flying (experimental, demonstrative)
- Try Gui Text (demonstrative)
- Try MachineGun (experimenta, demonstrativel)
- Try Physical Zone (demonstrative)
- Try Puppet Cam (experimental, demonstrative)
- Try Rocket Orc (experimental, demonstrative)
- Clusters of Fire (effect element)
- Dread Bull Portent (effect element)
- Fire Tower Prop (effect element)
- Ice Shards Prop (effect element)
- Pillar of Fire (effect element)
- Ring of Dust (effect element)
- Shards of Vesuvius (explosion)
- Soul Nuke (explosion)
- The Letter K (effect element)
- Up In Flames (effect element)
- Wandering Wisps (effect element)
- Phrase Tester (utility, testing)
- Try Alpha Fade (utility, testing)
- Wave Tester (utility, testing)
- AFX Default
- AFX Default (Free Targeting)
- AFX Old Style
- Blue Flower
- Exploding
- Flame On
- Like WoW
- Red Arrow
- Sci-Fi
- Sci-Fi Deco
- Up Up Up
- Wisp Light (Free Targeting)
- Sci-Fi Mode Helmet
- Flying Damage Text
- Support for Atlas terrain.
- Shader-based Zodiac ground decals for Atlas, GeoTerrain, DIF interiors, and Polysoup interiors.
- Material and CustomMaterial support for AFX Model Effects.
- 10+ Ready-made CustomMaterials using AFX custom shaders.
- 2 extra missions: winter mission with Atlas terrain, and a mission with a polysoup interior.
- Extra spell, Presto Change-Orc, switches between classic and space orc bodies.
- Materials and lighting for all ready-made spells and effects are specially tuned for TGEA.
- SetupNewProject.exe compatible Template for creating basic AFX starter projects.
AFX 2 for TGE requires ownership of the Torque Game Engine
AFX 2 for TGEA requires ownership of the Torque Game Engine Advanced
AFX 2 generally shares the same requirements as the respective engine it supports, however, some effects may need to be simplified to run satisfactorily on lower-end hardware.
AFX 2 for TGEA requires ownership of the Torque Game Engine Advanced
AFX 2 generally shares the same requirements as the respective engine it supports, however, some effects may need to be simplified to run satisfactorily on lower-end hardware.